---
title: "Solid Nodes in Tool"
description: "These tools let you quickly build all kinds of 3D shapes from simple boxes to complex forms"
url: https://help.beegraphy.com/en/articles/86-solid-nodes-in-tool
collection: "Editor Tools & Node Guide"
updated: 2026-01-29
language: en
---

# Solid Nodes in Tool

These tools let you quickly build all kinds of 3D shapes from simple boxes to complex forms

**Solid nodes** create, deconstruct, and analyze 3D volumetric geometry for modeling and fabrication.

![](https://staticfiles.gleap.io/gattachments/dRT9WEGytOW4KCDWOv7K92sOjvv3qe1PSPtPwagc6dk8Arih5SW16tm3NWMdnNDjC1ErF4dmq3T.png)

### **Box by Center**

Creates a box by defining its center point and dimensions (width, depth, height). The box expands equally in all directions from the center.

### **Box**

Generates a box using a base plane and size parameters. A simple way to create standard rectangular solids.

### **Box by 2 Points**

Creates a box by selecting two opposite corner points. The box is formed between these two points, defining its full volume.

### **Sphere**

Generates a sphere using a center point and a radius value.

### **Cylinder**

Creates a cylinder from a base plane, radius, and height. Can be used for columns, pipes, and round solids.

### **Torus**

Generates a donut-shaped 3D solid defined by a major radius (ring size) and minor radius (tube thickness).

### **Cone**

Creates a cone using a base plane, radius, and height. Useful for shapes that taper to a point.

### **Pyramid**

Creates a classic pyramid solid by defining its origin, base width, base length, and height. Useful as a clean primitive for quick massing studies, geometric exploration, and base parametric forms.

### **Truncated Pyramid**

Generates a pyramid with a flat top by independently controlling base and top dimensions along with height. Ideal for producing tapered volumes, stepped forms, and fabrication-ready architectural or product geometries.

### **Sphere by 4 Points**

Constructs a sphere that fits through four non-collinear points. The sphere is calculated so all four points lie on its surface.

### **Extrude Surface**

Turns a 2D surface or curve into a 3D solid by extending it in a specified direction or distance.

![](https://staticfiles.gleap.io/gattachments/05GDNvOIu5TPSBjROZz9eavEplqOT6enP6az9upOnhTh9C9rk7eihSVQ6DianDH4uSku0A4IyWT.png)

### **Loft Solid**

Creates a solid by lofting between two or more curves or surfaces. Smoothly blends shapes along a path. _Here the purple surfaces show the path used to combine the two rectangles._

![](https://staticfiles.gleap.io/gattachments/rX4fGDFBSqrx3cn9ntyUPxXvDgdQMaT0LfFZSSqmEp0rPsThyKVtlquhPET8eG94nt6GptnkdBX.png)

### **Solid Area**

Calculates the surface area of a solid. Useful for fabrication, material estimation, and geometry analysis.

### **Solid Volume**

Computes the internal volume of a solid. Helpful for simulations, massing studies, or calculating capacity.

### **Solid Iso Curves**

Extracts iso-parametric curves from the surfaces of a solid. These curves follow the U and V directions of the solid’s underlying geometry.

### **Boundary Edges**

Outputs the edge curves that define the boundary of a solid or surface. Useful for trimming, reconstructing, or analyzing geometry.

### **Box Corner**

Extracts the 8 corner points of a box. These points can be used for connections, references, or further modeling logic.

### **Box Properties**

Returns key information about a box, such as its size, center, corner points, and orientation.

### **Deconstruct Solid**

Breaks a solid into its elemental parts: faces, edges, and vertices. Allows deeper analysis or reconstruction of geometry.

### **Extract Face by Plane**

Selects and outputs the face of a solid that is aligned to a given plane. The node pushes your shape outward in the direction of a plane you choose. Anything you connect to its output will sit perfectly on that same plane. _Helpful for isolating specific surfaces._

![](https://staticfiles.gleap.io/gattachments/b6xv2y7W6X4cQyIN2SBYjXjnF8iuIBbfJPibv9KZnwUyElu6Bh8yl6vmHXpuUKpgR72fliKlkwj.png)

### **Offset Solid**

Creates an enlarged or shrunken version of a solid by offsetting its surfaces inward or outward by a specified distance. Offset type can be only "Arc", "Tangent" or "Intersection". It is default "Arc".

> **Info:** **Offset Type**
>
> Offset Type defines **how the gap between curve segments is handled** when an offset curve is generated. Different methods change the shape of corners or intersections during the offset.
>
> **Intersection:** Creates sharp, clean corners by extending offset segments until they intersect. _(Good for technical, crisp geometry.)_
> **Arc:** Fills the corner with a smooth, rounded arc. _(Best when you want soft, curved transitions.)_
> **Tangent:**
> Maintains tangency between segments, producing a smooth but not necessarily circular corner.

![](https://staticfiles.gleap.io/gattachments/KHYgj5EDQDqIMd1m6x5IsfCVrylE4A0lyxvcwV5SLXVth49QEVyEMTwAo6l3G5ChCJeQhdfEXAZ.png)
