---
title: "Render Node in Tools"
description: "This article explains the Render Node, the tool that visualizes any geometry directly in the BeeGraphy viewport."
url: https://help.beegraphy.com/en/articles/92-render-node-in-tools
collection: "Editor Tools & Node Guide"
updated: 2025-12-02
language: en
---

# Render Node in Tools

This article explains the Render Node, the tool that visualizes any geometry directly in the BeeGraphy viewport.

The **Render** section is powered by the **Render Node**, which is responsible for visualizing your geometry in the BeeGraphy Editor.

The Render Node accepts **any geometric input**, including:

-   **Curves** (e.g., lines, arcs, splines — great for wireframe previews)
    
-   **Surfaces** (NURBS surfaces, lofts, extrusions, pipes, etc.)
    
-   **Solids** (Closed polysurfaces, meshes, boxes, spheres, custom parametric solids)
    

![](https://staticfiles.gleap.io/gattachments/9W0pJeoxXFNVaGT1G7x7QoeOb8CleIpRcbMXzHS7FpVfCML6wsyvBycpSYJAcXpj0Gh6l2kZdcK.png)

The **first output port** returns the **optimized mesh geometry** for rendering, and the **second output port** returns the stored **3D curve geometry** for further use.  
Caching prevents repeated triangulation, allowing you to **reuse geometry efficiently** and improve performance in complex graphs.
