Interactive Point

This article introduces Interactive Points in BeeGraphy. Learn how they connect parameters to specific locations in your model, creating a cleaner and more intuitive editing experience.

An Interactive Point is a visual control anchor placed directly within your 3D model’s viewport that lets designers and viewers interact with specific aspects of a model by clicking.

  • It acts like a clickable hotspot tied to a location in 3D space.

  • When clicked, it reveals or triggers certain design parameters right at that spot.

  • It helps users interact with the model more intuitively and visually.

How Does the Interactive Point Work?

Create an Interactive Point Node

  • Open BeeGraphy Editor

  • Add an Interactive Point node.

  • Input values for a specific 3D coordinate (X, Y, Z) determining the position of the Interactive Point.

  • Select the Parameter(s) you want to link with the Interactive point and create a group of it.

  • Click the () to open the dropdown, then select Link Interactive Point.

  • Select the Interactive Point you want to link to the parameter(s).

Now, Users can click on the Interactive Point in the Configurator/Demo to view/adjust the the relevant controls. This makes exploring and modifying designs easier. And ensures that interactions stay contextual and accurate, even in complex models.

Why Use Interactive Points?

  • Faster interaction: No need to scroll through menus to find what you want.

  • Clear visual cues: Users see exactly where they can interact.

  • Reduced clutter: Controls only show up when relevant.

  • Great for configurators & presentations: Perfect for client demos or product customization interfaces.

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