The Toolbox plugin provides hardware and joinery nodes for assembling furniture and cabinet designs inside the BeeGraphy Editor. It lets you place, join, and machine standard hardware, fasteners, hinges, connectors, slides, and brackets, directly onto your 3D panel geometry.
There are two kinds of node in the plugin, and they're designed to be used as a pipeline:
Hardware nodes produce a real fitting. Each one outputs the part's 3D geometry plus a built-in list of the machining operations (holes, pockets, grooves) needed to install it.
Workflow nodes position that hardware, work out which holes belong to which panel, and let you preview the result before export.
Every hardware node shares the same simple interface:
Input (config): a Library Item ID: you pick the exact item from the Toolbox Library.
Outputs: the Item (which carries the part's machining operations) and its Geometry (the 3D solid).
BoltNut: a hex bolt and nut pair covering the M4–M24 range.
Confirmat Screw: a Euro confirmat screw for flat-pack carcasses, installed with a stepped drill.
EuroScrew: a cross-dowel connecting screw, with a face drill and an edge drill.
TeeNut: a press-in tee nut, fitted on the bottom face.
Dowel: a cylindrical wooden or steel dowel pin with two blind holes.
Wood Screw: a revolved wood screw with a countersink and a pilot hole.
Cam Lock: a Minifix-style eccentric connector with a 15mm pocket, a through-hole, and a cross-bore, for flat-pack carcass assembly.
Cup Hinge: a 35mm European cup hinge (Blum Clip Top style), with a cup bore and mounting arm and all six of its machining operations.
Door Lock: a rectangular furniture door lock made up of a pocket, a cylinder bore, and a faceplate groove (three machining operations).
Corner Bracket: a right-angle L-bracket for cabinet and carcass reinforcement, with screw holes on both legs.
Drawer Slide — a side-mount or under-mount drawer slide pair with a dynamic screw-hole array.
Linear Rail: an MGN/HGR-series linear guide rail with carriage block(s).
These position hardware onto your panels and cut the holes for you.
Places a single hardware item onto a host solid.
Inputs: the Item to place, a Position (the point on the surface), a Direction (the surface normal the operations are applied along), an Angle (twist around that axis), and an optional Offset for fine-tuning.
Outputs: the Placed Item, with its machining operations transformed into world coordinates, plus the operation geometry.
Behavior: boolean cuts are applied to the host solid in real time, so you see the holes immediately.
Distributes several copies of a hardware item across a chosen face automatically.
It lays items out using a familiar layout model: justify them along the face's long axis, align them across the cross axis, and use horizontal/vertical padding to shrink the working area. A grow weighting can distribute free space proportionally.
Additional controls include the count, the depth (how far the tools penetrate along the inward normal), and rotation of the tools in the face plane.
Each tool's operations travel as a rigid group, so multi-operation fittings keep their relative geometry at every position.
Determines which machining operations land on which panel — the core of the manufacturing workflow.
Inputs: a set of Sheets (your panels) and the placed Items.
How it works: for each operation, it builds the cutting-tool solid in world coordinates and runs a Solid–Solid intersection against each sheet. When the tool intersects a sheet, a copy of that operation is recorded on the sheet.
Depth correction: the operation's depth is re-derived from the cropped solid, so a hole is only ever as deep as the material actually present.
Good to know: an operation that crosses several sheets is recorded on each one; an operation that hits nothing is dropped; collision uses an exact Solid–Solid intersection (not a bounding-box approximation); and cylinder, box, and cone tools are supported. Each output sheet's operations are replaced rather than merged, so chain multiple mappers carefully if you need to accumulate results.
Lets you inspect and debug the operations produced by other Toolbox nodes before export.
Inputs: a ToolboxItem, a HostSolid, and a Show Labels toggle.
Outputs: Overlays (color-coded, see-through "ghost" geometry for each operation), a Preview (the host solid with the operations cut into it), and Labels (diameter and depth annotations).
Operations are color-coded by type, and labels can be toggled on or off, making it easy to confirm the right holes are in the right places at the right depths.