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Solid Nodes in Tool

These tools let you quickly build all kinds of 3D shapes from simple boxes to complex forms

Solid nodes create, deconstruct, and analyze 3D volumetric geometry for modeling and fabrication.

Box by Center

Creates a box by defining its center point and dimensions (width, depth, height). The box expands equally in all directions from the center.

Box

Generates a box using a base plane and size parameters. A simple way to create standard rectangular solids.

Box by 2 Points

Creates a box by selecting two opposite corner points. The box is formed between these two points, defining its full volume.

Sphere

Generates a sphere using a center point and a radius value.

Cylinder

Creates a cylinder from a base plane, radius, and height. Can be used for columns, pipes, and round solids.

Torus

Generates a donut-shaped 3D solid defined by a major radius (ring size) and minor radius (tube thickness).

Cone

Creates a cone using a base plane, radius, and height. Useful for shapes that taper to a point.

Pyramid

Creates a classic pyramid solid by defining its origin, base width, base length, and height. Useful as a clean primitive for quick massing studies, geometric exploration, and base parametric forms.

Truncated Pyramid

Generates a pyramid with a flat top by independently controlling base and top dimensions along with height. Ideal for producing tapered volumes, stepped forms, and fabrication-ready architectural or product geometries.

Sphere by 4 Points

Constructs a sphere that fits through four non-collinear points. The sphere is calculated so all four points lie on its surface.

Extrude Surface

Turns a 2D surface or curve into a 3D solid by extending it in a specified direction or distance.

Loft Solid

Creates a solid by lofting between two or more curves or surfaces. Smoothly blends shapes along a path. Here the purple surfaces show the path used to combine the two rectangles.

Solid Area

Calculates the surface area of a solid. Useful for fabrication, material estimation, and geometry analysis.

Solid Volume

Computes the internal volume of a solid. Helpful for simulations, massing studies, or calculating capacity.

Solid Iso Curves

Extracts iso-parametric curves from the surfaces of a solid. These curves follow the U and V directions of the solid’s underlying geometry.

Boundary Edges

Outputs the edge curves that define the boundary of a solid or surface. Useful for trimming, reconstructing, or analyzing geometry.

Box Corner

Extracts the 8 corner points of a box. These points can be used for connections, references, or further modeling logic.

Box Properties

Returns key information about a box, such as its size, center, corner points, and orientation.

Deconstruct Solid

Breaks a solid into its elemental parts: faces, edges, and vertices. Allows deeper analysis or reconstruction of geometry.

Extract Face by Plane

Selects and outputs the face of a solid that is aligned to a given plane. The node pushes your shape outward in the direction of a plane you choose. Anything you connect to its output will sit perfectly on that same plane. Helpful for isolating specific surfaces.

Offset Solid

Creates an enlarged or shrunken version of a solid by offsetting its surfaces inward or outward by a specified distance. Offset type can be only "Arc", "Tangent" or "Intersection". It is default "Arc".

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Offset Type

Offset Type defines how the gap between curve segments is handled when an offset curve is generated. Different methods change the shape of corners or intersections during the offset.

Intersection: Creates sharp, clean corners by extending offset segments until they intersect. (Good for technical, crisp geometry.)
Arc: Fills the corner with a smooth, rounded arc. (Best when you want soft, curved transitions.)
Tangent:
Maintains tangency between segments, producing a smooth but not necessarily circular corner.

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